

Another big Sony game, Horizon Zero Dawn, launched on PC last year with serious (and infuriatingly intermittent) performance issues that required multiple patches to solve, and Sony is surely eager to ensure that doesn't happen again, especially with its big dad game. "Kratos is Sony's Mario," we opined last week after the PC version was announced, and sharing it with non-PlayStation platforms is a very big deal. It's a little surprising that Sony would look to a support studio to handle the God of War port, especially since it now owns the very experienced PC port developer Nixxes Software. The studio's only fully-standalone porting effort is actually the reverse of God of War on PC: It ported the PC release of Orcs Must Die! Unchained to the PlayStation 4. NBA Live 16 is a basketball simulation video game developed by EA Tiburon and published by EA Sports released for the PlayStation 4 and Xbox One on September 29, 2015, in North America, simultaneously with 2K Sports NBA 2K16, and on October 1, 2015, worldwide.The 20th installment of NBA Live, its cover athlete is Russell Westbrook of the Oklahoma City Thunder. (In fact, From Software is the listed developer-it's not clear what role Jetpack played.) It also did engineering and UI development support for NBA Live 16. Most of that work, however, has been in a supporting role: Jetpack provided engineering support for Garden Warfare 2 and the Dark Souls PC version, the latter of which was notoriously bad, although we can't pin that on a studio brought in for support. Jetpack Interactive isn't the most immediately recognizable game studio in the world, but its website lists several projects that it has contributed to in the past, including NBA Live 14, 15, and 16, Dark Souls, and Plants vs Zombies: Garden Warfare 2.
